Guide · Controls · Tricks
How to play SIKRUN: controls and tricks
Everything you need for your first run and your first backflip: the keyboard and gamepad controls, how tricks are thrown, and how to land them clean.
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Controls
| Action | Keyboard and mouse | Gamepad |
|---|---|---|
| Steer, carve; spin in the air | A D or ← → | Left stick |
| Push and skate; frontflip in the air | W or ↑ | Stick up, RT |
| Brake; backflip in the air | S or ↓ | Stick back, LT, B |
| Tuck for speed; grab in the air | Shift | RB, X |
| Crouch, release to pop (jump) | Space | A |
| Restart the run | R | Y |
| Retry from the last take-off (Zen) | Backspace | D-pad down |
| Instant replay (Zen) | Tab | D-pad up |
| Save a highlight | F | LB |
| Jump to a drop zone | 1–9 | D-pad left / right |
| First person or chase camera | C, V | View button |
| Look around | Mouse (click first) | Right stick |
| Pause | Esc or P | Start |
| Show or hide the controls help during a ride | H | Pause, then Settings |
During a ride the keys are listed in a small box in the lower left. H shows or hides the controls help during a ride; the choice is kept, and Settings has the same switch (Controls help in rides).
Your first run
Press Ride in the lobby. Steer with A and D to tip your skis or board on edge and turn. Hold an edge for more than half a second and the game scores a carve; link turns left and right for a linked carve. S brakes, Shift tucks. In Zen mode there is no clock: look for the twelve golden snowflakes on every course.
How to do tricks
Pop
Hold Space as you ride up to a lip or a kicker and let go right at the edge. Good timing sends you higher, and a pop a fraction late still counts.
Spins
Hold A or D while you crouch to wind up, pop, and keep steering just after the lip. The spin is set at take-off, like on real snow. In the air, steer with the spin to turn faster and against it to slow down, then let go to spot the landing.
Backflips and frontflips
Hold S while crouching (or press it right off the lip) for a backflip, W for a frontflip. Combine a flip with a spin for a cork or a misty on skis, or a rodeo and a double cork on a snowboard.
Grabs
Hold Shift in the air for a moment to grab: Safety, Mute or Japan on skis; Indy or Melon on a board, with W for a nose grab and S for a tail grab. Held grabs score more.
Rails
In Voltage Park, ride onto a rail lined up with it. Steer to balance, tap Space to switch up, hold and release to pop off.
Landing it clean
- Let go of the stick before touchdown. The rider spots the landing and lines up by itself in the last moment.
- Land on a slope, not on the flat. A steep landing absorbs a big drop; the flat bottom hurts.
- Grades: sketchy, clean, stomped and perfect. A crash ends your combo but even a wipeout earns a little XP.
- Combos: chain different moves without stopping. Repeating the same trick wears the multiplier out.
Want to see where the big features are? Read about each mountain, or try racing the gates on the ski racing page.